Experience
January 2022 - Present
Senior Game Developer, Warpfrog, France
- - Blade & Sorcery - Medieval fantasy sandbox virtual reality game with physics-based combat and one of the top played VR games on PC and Quest, with one of the largest player and modding communities on the VR market.
March 2020 - September 2021
Lead Game Developer, Virtuleap, Lisbon, Portugal
Enhance: VR app that offers a library of brain training games that test and train various cognitive skills like memory, problem-solving, flexibility, working memory, spatial orientation, motor control, task switching, and planning:
- - Software Architecture;
- - Prototyping of new concepts and ideas;
- - Gameplay Systems;
- - Data Collection Systems;
- - Client-Server Connection (REST Client, Amazon Kinesis Client);
- - Third-Party Virtual Reality SDKs Integration (Oculus, Steam VR, HTC VIVE, HP Omnicept, Pico VR, XR Space);
- - Unity VR Platform Setup and Build Tools;
- - Release Management;
- - Technical Documentation;
- - Stores Publishing (Steam, Oculus, Side Quest, Itch.io, HTC Viveport, Pico);
- - Porting of Enhance games for the Alcove Playground VR application in partnership with Rendever and AARP Innovation Labs.
January 2020 - February 2020
Senior Game Developer, Virtuleap, Lisbon, Portugal
Enhance: VR app that offers a library of brain training games that test and train various cognitive skills like memory, problem-solving, flexibility, working memory, spatial orientation, motor control, task switching, and planning:
- - Gameplay Systems;
- - Unity Engine Tools.
July 2018 - December 2019
Senior Game Developer, Phantasma Chain & Lunar Labs, Lisbon, Portugal
- - Nachomen: Wrestling turn-based multiplayer decentralized game, running on the Neo and Phantasma Blockchains (PC, Linux, Android):
- - Gameplay;
- - User Interface;
- - Phantasma Smart Contract implementation;
- - Unit and Integration Tests.
- - Development of the Phantasma Unity SDK for the integration of third-party games and dApps with the Phantasma Chain;
- - Blockchain games for clients/partners.
March 2018 - July 2018
Game Developer, On Top Studios, Lisbon, Portugal
- - Vodafone Rockout! (Augmented Reality game made with Vuforia): official Rock In Rio 2018 music festival’s game:
- - Gameplay;
- - User Interface;
- - REST client.
- - Prototyping of new game concepts using Google ARCore and Apple ARKit.
March 2014 - October 2017
Game Developer, Bica Studios, Lisbon, Portugal
6 published titles and several client games/projects, developed with Unity, for PC (Windows, Mac), mobile (iOS, Android, Windows Phone), and Augmented Reality platforms.
- - Prototyping of new concepts and ideas;
- - Gameplay Systems;
- - Artificial Intelligence;
- - User Interface;
- - Third-Party Augmented Reality SDKs Integration (Apple ARKit, Google Tango, Microsoft Hololens, and Vuforia);
- - Game Design Tools;
- - Unit, Integration and UI tests (Unity Test Tools + NUnit Framework + Sikuli/SikuliX);
- - Release Management;
- - Technical Documentation;
- - Stores Publishing (App Store, Google Play, Microsoft Store);
- - Supervision of Game Developer Interns.
March 2013 - August 2013
Game Developer Intern, Prendinger Laboratory, National Institute of Informatics, Tokyo, Japan
Serious games in 3D Virtual Worlds, developed with Unity, for Facebook, iPad, Windows Kinect, and The Cube touch screens:
- - iCO2: multiplayer online eco-driving game;
- - Biosafety Lab: training game in a high-security biological laboratory.
Publications made from the research and development at the Prendinger Laboratory, National Institute of Informatics:
- - Intelligent biohazard training based on real-time task recognition, ACM Transactions on Interactive Intelligent Systems, Vol. 6, Issue 3, 2016.10 [PDF];
- - iCO2: a networked game for collecting eco-driving behavior data, IEEE Internet Computing, Special Issue on Networked Games, Vol. 18, No. 3, 2014.5/6, pp 28-35 [PDF].