Multi-Agent System for capture de flag NPC Teams on Unreal Tournment 2004 – 2011

Multi-Agent System for capture the flag mode on Unreal Tournment 2004. Different types of agents were implemented like Reactive, Deliberative BDI and Hibryd.

Artificial Intelligence, NetBeans, Pogamut, JADE, Java

 

Project developed in the Autonomous Agents and Multi-Agent Systems course in 2011.

Supervisors: Ana Paiva, César Pimentel

Collaborators: José Leira, Tiago Alves